I was responsible mostly for mask painting, shader instance parameters, colors, ideas on pipeline and final look for each set.
Glacier rocks were sculpted by me, couple of them were resculpted from the megascans.
Main pipeline and shader was created by Oleg Groshev, make sure to check his detailed breakdown: https://www.artstation.com/artwork/3EVn5A
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Credits:
Associate Art Director:
https://www.linkedin.com/in/obe1adobe/
Material Artist:
https://www.artstation.com/just_foedge
Environment Art and Level Art:
https://www.artstation.com/morimeko
https://www.artstation.com/janzepp
https://www.artstation.com/nerin_n
https://www.artstation.com/exotic_infiniy
https://www.artstation.com/valentinaabushenko
https://www.artstation.com/d3ianis
Concept Art:
https://www.artstation.com/imariev
https://www.artstation.com/avokivon

Detailed Breakdown: https://www.artstation.com/artwork/3EVn5A