Finally happy to show you what I've been working on the past couple months.
I wanted to create something kind and colourful. Most of the assets were created by myself, except some modified vegetation from megascans; cats're scans from sketchfab and I've used couple props from unreal market.
Based on concept by 守衡 - https://www.artstation.com/artwork/6Nd9aW - with some changes.
Dont want to overload already a big post, so if you have any questions or just want to chat feel free to do it via discord: coldtaiga
Huge kudos to people who helped me with feedbacks, especially my friends Artem, Anton and of course my dad.
Sound for the videos was created by my very good friend Vladimir Niedzwiecki. (https://www.linkedin.com/in/vladimir-niedzwiecki-b9930018a/)
https://www.artstation.com/teleportjam
https://www.artstation.com/roycore
Cheers!
Sound On!
Sound On!
I used VDB clouds which I made in houdini so I could easily art direct my sky
For roof I made a setup with vertex color for random shingles selection. I mixed a VC with Base Color inside engine for color variation.
(kinda flood fill pipeline in SD)
Roof shader pipeline
For houses I used simple tiles +2uv masks pipeline
Bonus!
Vertex Normals multiplied on sin(time) connected to wpo = bro's chilling
Progress