Steel Hunters - Vista Asset Kit

I was responsible for texturing and shader creation for backdrop meshes in the game Steel Hunters.
Base meshes were done by Igor Mariev.

For each backdrop model I generated Normal with gaea and painted Gradient Mask inside Substance Painter. GM was resampled and each grayscale value was used as Tile material.

Big Glacier was also made by me. It was sculpted with use of Zbrush and had similar pipeline but had some camera distance features - baked normal only appears at long distances.
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Credits:
https://www.artstation.com/obe1adobe
https://www.artstation.com/imariev
https://www.artstation.com/avokivon